These short intermissions can be a bit boring to watch, but they eventually reward you with tons of extra coins. However, a good FREE way to earn extra coins is by watching the ads that pop up every now and then whenever you complete a level. While you can always work on your town and complete levels to earn coins, these methods always require some effort, time, and energy. Working on building and upgrading your town is not only gratifying, as you can see it grow the more you invest into it, but it’s also a great source of passive income, which will let you buy even more stuff from the store. Moreover, you can visit every few hours and click on each of your buildings to pick up your earnings. Your town can accommodate a wide variety of buildings, though you’ll need to max out your current structure before being able to move on to the next. In this sense, you’ll basically need to spend money to make money, so to speak. The more advanced your town, the more coins it’ll generate. In this menu, you can use coins to build and upgrade different structures, which serve to generate a passive income of coins every few seconds. While coins can be used for purchasing stuff from the store, they can also be used in the town builder aspect of Pull the Pin, which is accessed by clicking on the house icon on the main screen. Trails: Makes orbs leave behind a trail when they are falling through the stages.Sticks: Changes the appearance of the pins in every stage.Themes: Changes the background in the stages. Balls: Customizes the appearance of the orbs present in every stage.These cosmetics fall into four different categories: Moreover, there are also specific cosmetics that can only be unlocked by purchasing them from the store using coins. In the store, you can find a variety of features, including a gumball machine gacha that you can spin to receive rewards, including some themes, balls, and other cosmetics. Luckily, in all cases, there are ways to get rid of bombs by throwing them off the stage, or by making them blow up behind a wall, far from your orbs or goal container. In other words, you never want these bombs to explode next to your orbs, or inside the goal container, since they will shatter it and make you lose the stage. However, unlike orbs, bombs immediately ignite when they touch other orbs, and explode shortly after, decimating everything in their immediate radius, and sending everything else careening in all directions. Specifically, these two hazards are the bombs and the gray balls.īombs are stationary objects that act in the same way as regular orbs, which means that they are also affected by gravity and fall freely when their floors are removed. While the basic gameplay in Pull the Pin is always the same, there are a couple of level hazards that you need to keep in mind whenever you’re playing. Nevertheless, despite its rising complexity, the objective is still always the same: fill the container with the colored orbs, while avoiding the hazards that could prevent you from completing this task. While levels start out very simple, requiring you to pull only a few pins in very obvious orders, they will quickly progress to include multiple pins, walls, bombs, and other hazards that you’ll need to keep in mind before making a single move. To do so, you must pull pins to make the balls fall, and eventually land in the container. Specifically, the way to win levels in this game is by filling the container at the bottom with the colored balls that are present in the upper levels of the stages. In this regard, Pull the Pin shines brightly thanks to its simplistic gameplay consisting of, as its title implies, pulling pins to complete levels. The mark of a good casual puzzle game is that its basic mechanics are clear and easy to understand and that the difficulty comes solely from the way its levels are designed. However, shortly after beginning, you’ll notice that these levels quickly become much more complex and difficult, and this is where you’ll need to really apply yourself in order to keep progressing.īut there’s no need to worry since, in this guide, we’ll be going through a few basic Pull the Pin tips and tricks to get you started and progressing on the right track. The gameplay in Pull the Pin is quite easy to grasp and understand, as progress is mostly achieved by completing the different levels as they become available.
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The numbers 1 through 9 must appear exactly once in each 3x3 box. The numbers 1 through 9 must appear exactly once in each column. The numbers 1 through 9 must appear exactly once in each row. To figure out which number between 1 and 9 belongs in a particular cell, you need to adhere to the following rules: Your job is to determine the correct number to be entered in each of the empty cells. Some of the cells in the grid are prefilled with a number between 1 and 9, while many other cells are blank. This grid is subdivided into nine 3 x 3 boxes. The hard part lies in solving the puzzle!Ī sudoku puzzle consists of a 9 by 9 grid. Here's a summary of the rules of sudoku, in case you've never played before or need a refresher. Printable Sudoku Puzzles - Rules of Sudoku The solutions pages are provided as well. To print a puzzle page, click the "Print This Page" button at the top of the page. Reprinted by Permission.") The 100 Free Sudoku Printables Your readership will love it! (In your publication, simply include the following copyright statement next to the puzzle: "©. Want to play sudoku online in your browser? Visit my Free Sudoku Games page.Īre you the publisher of a newsletter, bulletin, newspaper, or magazine? Include a sudoku puzzle or word search puzzle in each issue. More Free Printables: Crosswords, Word Searches, Bible Word Searches, Special Needs Word Searches, Mormon Word Searches, Balance Quest Math Puzzles For detailed instructions, including advanced techniques, visit the Sudoku Instructions page. See below for a summary of the rules of sudoku. Or if you're a sudoku whiz, go for the harder ones. If you are new to sudoku, start with an easy puzzle. The printable sudoku puzzles pages below are listed in order of difficulty. Note: For even more sudoku, see the 100 Free LARGE Sudoku Puzzles page. There is a link to the Solutions on the puzzle page as well. On this page are 100 free sudoku puzzles I made that you can print out right now. Customizing Your Cheat Sheet with Lists and Notes The goal of this is to ensure that you almost never have to leave the Draft Dominator during your draft to find whatever info you’re in need of. Each icon is explained when you tap or click on the player to pull up their profile.Īt the top of the Cheat Sheet, there are a number of ways to sort and filter players, including by position, by depth chart, and by position tiers. These icons are meant to give you a quick burst of info. You’ll notice some players have a variety of icons by their names, such as a gold star, a red medical kit, a megaphone, and so on. It's built on our ranks for your selection (based on a variety of factors including roster needs, positional scarcity, projections, etc.) and not ADP, so the order of players will be different than a typical ADP list. It represents the Draft Dominator’s top choices for your pick. On both mobile and desktop, the main view of the Draft Dominator is your Cheat Sheet. Meaning, not only will it adapt to your league's draft in real time, it also empowers you to completely customize your cheat sheet so you never miss out on the players you want. Delivered straight to your inbox, 100% free.Ī key strength of the Draft Dominator is customization. So, as you enter the draft room, let the cheat sheet be your guiding light, illuminating the path to a triumphant season.Start your morning with our roundup of the most important stories in football - with the fantasy insight you need to make league-winning decisions. Armed with data, rankings, and a well-considered strategy, managers can confidently assemble a formidable team and embark on their quest for fantasy football glory. In conclusion, the fantasy football cheat sheet is an indispensable asset that empowers managers with valuable insights, allowing them to make informed decisions during the draft. The data is then parsed and corrected to be more functional and meaningful for fantasy managers. These cheat sheets are created using publicly available expert consensus rankings. The inverse would be considered potential busts. Players in the late rounds with very positive (green) “over ADP” values are a sleeper. The “over ADP” column lets fantasy managers know how much higher, or lower, experts rank a player vs their ADP. Managers can capitalize on these undervalued players, securing them at strategic points in the draft to gain a competitive edge. Maximizing Sleepers and Breakouts: A well-curated cheat sheet highlights sleepers and potential breakout stars, often hidden gems with high upside.It promotes a more objective approach to player selection. The cheat sheet acts as an impartial guide, guarding against favoritism or undue emotional attachments to players. Overcoming Biases: Human biases can cloud judgment during a draft.The goal was to be printer-friendly and functional! Managers can swiftly reference rankings and pertinent player information, minimizing the risk of rushed or ill-advised picks. Draft-Day Efficiency: As the clock ticks down during each selection, having a cheat sheet at hand saves valuable time. This assists in identifying when it’s appropriate to target specific players or wait for similar talent in later rounds. Armed with tiered rankings, managers can gauge the drop-off in talent from one player to another. Player Comparisons: The cheat sheet facilitates player comparisons within and across positions.It enables quick adjustments to draft strategies, ensuring that the best available players are targeted at any given moment. A good cheat sheet is formatted to account for these fluctuations and helps managers stay flexible. Flexibility and Adaptability: Fantasy football drafts are unpredictable, with unexpected runs on certain players or positions.Understanding positional depth and demand is vital for crafting a balanced team capable of competing in all facets of the game. With clear rankings, it allows managers to identify pivotal moments in the draft when certain positions must be prioritized. Positional Value Awareness: A well-structured cheat sheet emphasizes the importance of positional scarcity and value.Each player’s rank is compared to recent ADP to look for values or fades. Players are also color coated by their tier. It ranks players by average rankings, position, and round. Data-Driven Strategy: The cheat sheet is a culmination of in-depth research, statistics, and expert analysis.A comprehensive and organized tool, the cheat sheet provides a strategic edge to navigate the draft room, helping managers make informed decisions and build a winning roster. Amidst the excitement and pressure of the draft, a valuable companion emerges-the trusty fantasy football cheat sheet. As the much-anticipated fantasy football draft day approaches, managers across the globe prepare to assemble their dream teams. The ability is fairly rare, allowing Goku to gain the element of surprise. He can also use two of his signature attacks in conjunction with this technique the Instant Kamehameha and the Instant Spirit Bomb. The move allows him to escape from attacks which would be otherwise too fast to dodge, and can be used repeatedly at short ranges to disorient opponents who cannot follow his ki signature as he teleports around them. The technique is also frequently used by Goku in battle. Throughout the rest of the series, Goku uses the technique often to travel around the universe. Goku intended to use the technique to get to Earth before the rebuilt Frieza could harm anyone ( Dragon Ball Z: Dokkan Battle depicts Future Goku accomplishing this goal), but since Future Trunks had already come to finish Frieza and his father off, Goku deemed it unnecessary, deciding to demonstrate it after his return to the fellow Z Fighters instead by warping to Kame House and stealing Master Roshi's sunglasses in under a few seconds. The Yardrats taught Instant Transmission to Goku during his time on their planet. The technique has many practical uses throughout the series. In addition, there is a limit to the amount of people Goku can teleport at one time, as in Dragon Ball GT he was unable to transport the entire world's population in a single trip. During the Kid Buu Saga, this complication arose when Goku found himself unable to teleport to New Namek since their ki signatures were too far away for him to reach. Since Instant Transmission requires a ki signature to lock onto (whereas Kai Kai does not), the technique's success is dependent on the user's ability to detect the desired signature. Goku describes it as more complicated than traditional teleportation, as it consists of merging one's energy and demolecularizing their atoms in order to enter and transport oneself through the Teleportation Zone to begin with, then reassembling in the area where the locked-on signature resides. In the movies, the process is further elaborated on as entering a Teleportation Zone to transmit, where a user uses the zone as a waypoint to lock onto the desired ki signature and exit at that destination. The user can rematerialize anywhere within a short range of their target. Instant Transmission allows the user and anyone that is in physical contact with them to instantly travel great distances (from meters to light-years, between the living world and Other World, or even travel outside time itself) just by concentrating on a particular individual's ki signature and transmitting or feeling that being's location. When used by Yardrats and those who gained the technique thanks to them, it is achieved via Spirit Control. This action is usually accompanied by the user placing his index and middle fingers on their forehead to help themself concentrate, though if extra time is taken the technique can be performed without this aid. Whether you're a seasoned designer or a complete novice, Adobe Express YouTube banner maker can help you take your channel art to the next level. You can also add your logo to your YouTube banner design to make your social channel stand out for viewers. If you already have an existing template or image you want to use, use the drag-and-drop editor to upload photos in one click and create a YouTube banner in a flash. Just make sure it does not exceed 1080px length and width requirements or is larger than 30MB. Select the Resize tool on the online editor to make the image smaller or larger. Adobe Express YouTube banner maker free app has a Resize tool that ensures you never have to worry about your banner looking pixelated or distorted. Get your YouTube banner proportions right every time.Ī poorly sized image may appear distorted when displayed on your YouTube feed or stories. Choose one of the free, fully customizable banner templates to get started or begin from scratch if you’d like. You can also auto-apply your brand logo, colors, and fonts using the Brand Kit in a snap. What are your brand color palettes? Which color scheme best represents my brand? Which graphics will evoke the engagement you want? The Adobe Express YouTube banner maker allows you to strategically combine graphics, textures, effects, color, and text to create strong YouTube banner design concepts for your project. Try abundant templates and vector icons now it is free to use. DesignEvos logo maker allows you to create superb cricket logo designs in minutes without any professional skills. Try it for free, no download or registration required. With the Adobe Express YouTube banner maker free app, all you have to do is drag-and-drop your favorite icons, logo, shapes, text, and more until you’ve got an authentic banner design that’s true to you and your channel’s content. Design Cricket Logos Online for Free Now. Adobe Express YouTube banner maker can help you showcase your latest content, promote your products and make your social channel stand out for free, and without prior design know-how. So, when making a strong first impression on your audience, your channel art should be a top priority. With over 2.6 billion active users worldwide, YouTube’s social channel remains relevant more than ever than other social channels like Twitch. You can use it for branding and use as a startup business, shop, online store, YouTube channel logo, etc.Instantly create stunning YouTube banners for free. ZillionDesigns’ logo generator lets you make a logo and download the logo vector files for free. Make a professional Roblox logo Choose Graphic. Pick a template and customize it to download your logo in seconds. you have unlimited choices for customizing your logo design for free. Make a gaming logo in the style of Roblox using Placeits Logo Maker. Our copy AI makes us the one-stop shop for all your advertising needs. You can easily get YouTuber logo ideas and create your own using Wix’s free Logo Maker for YouTube. create you tube channel branding in minutes Add free AI copywriting onto your YouTube banner templates from Simplifieds AI Assistant. 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ZillionDesigns logo creator makes it easy for you to launch your brand in a simple and easy process. Make a professional Free Fire logo Free Fire. The first thing any business needs is an outstanding and beautiful logo design. How to Create the Perfect Logo with Our Free Logo Maker The second one is a not connected pin, that is reserved for future purposes. In future, shields will be compatible both with the board that use the AVR, which operate with 5V and with the Arduino Due that operate with 3.3V. Revision 3 of the board has the following new features:ġ.0 pinout: added SDA and SCL pins that are near to the AREF pin and two other new pins placed near to the RESET pin, the IOREF that allow the shields to adapt to the voltage provided from the board. Revision 2 of the Mega2560 board has a resistor pulling the 8U2 HWB line to ground, making it easier to put into DFU mode. Instead, it features the ATmega16U2 (ATmega8U2 in the revision 1 and revision 2 boards) programmed as a USB-to-serial converter. The Mega2560 differs from all preceding boards in that it does not use the FTDI USB-to-serial driver chip. If using more than 12V, the voltage regulator may overheat and damage the board. If supplied with less than 7V, however, the 5V pin may supply less than five volts and the board may be unstable. The board can operate on an external supply of 6 to 20 volts. Leads from a battery can be inserted in the Gnd and Vin pin headers of the POWER connector. The adapter can be connected by plugging a 2.1mm center-positive plug into the board's power jack. The power source is selected automatically.Įxternal (non-USB) power can come either from an AC-to-DC adapter (wall-wart) or battery. The Arduino Mega can be powered via the USB connection or with an external power supply. The Mega 2560 board is compatible with most shields designed for the Uno and the former boards Duemilanove or Diecimila.ĭigital I/O Pins 54 (of which 14 provide PWM output)įlash Memory 256 KB of which 8 KB used by bootloader It contains everything needed to support the microcontroller simply connect it to a computer with a USB cable or power it with a AC-to-DC adapter or battery to get started. It has 54 digital input/output pins (of which 15 can be used as PWM outputs), 16 analog inputs, 4 UARTs (hardware serial ports), a 16 MHz crystal oscillator, a USB connection, a power jack, an ICSP header, and a reset button. Also, if I use the shield, can I not use them (50 - 53) for digital IO.The Arduino Mega 2560 is a microcontroller board based on the ATmega2560. So how can Mega use these pins to communicate with the shield. The shield is compatible with UNO and Mega, so placed over and extends the same pins (0 - SCL & A5 - IOREF), it can't be placed over 50, 51, 52 on Mega. On the Mega, the hardware SS pin, 53, is not used to select either the W5500 or the SD card, but it must be kept as an output or the SPI interface won't work. These pins cannot be used for general I/O. On both boards, pin 10 is used to select the W5500 and pin 4 for the SD card. This is on digital pins 10, 11, 12, and 13 on the Uno and pins 50, 51, and 52 on the Mega. On the Mega, the hardware SS pin, 53, is not used to select the Ethernet controller chip, but it must be kept as an output or the SPI interface won't work.Īrduino communicates with both the W5500 and SD card using the SPI bus (through the ICSP header). This is on digital pins 11, 12, and 13 on the Uno and pins 50, 51, and 52 on the Mega. The Arduino board communicates with the shield using the SPI bus. Just starting with Mega and bit confused about the documentation. It has 32K of flash memory, and 2K of SRAM. It’s an 8-bit RISC based architecture running at roughly 20Mhz. The ATMega328P is a general purpose micro-controller. What Arduino did next was to open source the entire platform, allowing anyone to make an Arduino clone using their hardware schematics and development software. Something that was a radical change when they were first released. Arduino created a development board with serial interfaces and an entire development environment making programming the ATMega328P super simple. Arduinos are generally based on the ATMega328P micro-controller. If you’ve not read our article and video Introductions to the Arduino you should definitely do that! Simply put for brevity, Arduino made micro-controllers easy to use for everyone from the hard core professional to the school age children just learning about them. Arduinoīefore we go into the major differences, let’s take just a second to understand the Arduino and what makes it important.Īlso, if you decide to purchase one of these units, here’s a handy parts list: Once you understand the difference you’ll probably find places for both Teensy’s and Arduinos in your projects. Both are fantastic platforms with lots applications and use cases. Arduino! What’s the difference? Why use a Teensy over an Arduino or vice-versa? We will touch on the basics and then dive into a few key areas to help you understand when you should use one over the other. In this tutorial, its all about Teensy vs. #EXTINF:-1 channel-id="JPCAM" channel-number="750" tvc-guide-genres="cams" tvc-guide-tags="Live" tvc-guide-placeholders="1800" tvg-logo="" tvg-name="JPCAM" tvc-guide-title="Jennette's Pier" tvc-guide-description="Live beach cam at Jennette's Pier" tvc-guide-art="",JPCAM tvc-stream-acodec: stream audio codec (ac3, aac).tvc-stream-vcodec: stream video codec (h264, mpeg2).Setting the value to 24 hours or longer ( "86400") will create 24 hour airings, but will drop the extra titles it creates for these airings. You can set the value to "false" to tell Channels to not make any placeholder airings at all. tvc-guide-placeholders: Duration of the placeholder. But you can control this yourself by providing their duration in seconds. By default it creates them with 1 hour durations. It will even create special titles, series IDs, and program IDs based on the time slot so that you can make a Series Pass for them. When your custom channel has no guide data, Channels will create airings for your channel. strict options: Movie, Sports event, Series
Logistics allows you to move faster over the adventure map, Armorer lowers the damage your troops take, Sorcery increases the damage of your spells, and the four elemental magic skills enhance your spell power in that field. Heroes also have eight secondary skill slots which they can fill with a great selection of skills. Spells can totally change the course of combat a well-placed Meteor Storm could smash that stack of archers and the pesky enemy first aid tent, or a thoughtful Cure could save your last angel by being killed from that horde of pikemen. These spells can be learned by visiting Mages Guilds, which require increasing amount of resources to be built in castles at higher levels. Four different elemental schools and five levels of power are available to draw spells from. These four skills are the main defining attributes of a hero. They can also cast spells, the power and amount of which are derived from their Knowledge and Power skills. Heroes enhance their troops with their Attack and Defense skills. All units have varying attack, defense, damage, and speed ratings. All of these troops will have unique powers some can shoot, fly, have two attacks, etc. The castle types vary from the goodly Castles and elemental Confluxes to the foul Necropolises and smoldering Infernos. There are seven levels of troops per Castle, and two types of heroes- one of might, one of magic- to command them. Some very powerful troops require recourses to be hired. With these recourses, you can build things in your castle make better buildings to get better or enhanced troops, to defend your castle better, etc. You get them from mines- or lying around the map, but mines are the only constant source of income. Recourses are necessary to accomplish anything in this game. There are Artifacts you can find and wield to enhance hero's, or your troops, power. The basic idea of the game is that you have Castles, which produce troops and Heroes to command the troops and lead them around the map. Is there anything wrong with that? No! Quite to the contrary, it means that the game has essentially had an extra 10 years of beta testing and experience behind it. Those who have played HoMM 1 or 2 will have no problems diving right into 3. Better graphics, neater interface, a couple new hero types- but essentially it's the same game you're playing. The game, you see, is really just an enhancement off the previous versions. All the features have been perfected over 4 games (Including the prequel to the HoMM series, King's Bounty) and 3 expansions, so you can be sure that the game is pretty much flawless. Sure, it could be better, but I mean perfect as in, everything that is in the game is done just right. And then Shadow of Death, with its own slew of additions.Īll together in the Complete addition, this is simply a perfect package. Then came Armageddon's Blade, which added new creatures, features, a whole new castle type, and more. The patches, one by one, fixed up the bugs. If there are issues when performing an automated update of the HD-Mod, you can download the up-to-date installer package from the developer’s website and install it over the old version in the same folder.Heroes of Might and Magic III was a great game when it was first released. You can purchase the original game “Heroes of Might and Magic III: Complete” for installing HotA here: Localization of the original game does not matter.Īttention: HotA is not to be installed on top of “Heroes of Might and Magic III - HD Edition” (from Ubisoft), or on top of “Restoration of Erathia” or “Armageddon’s Blade” HoMM III versions. HotA is to be installed on top of the previous HotA version or the original game “Heroes of Might and Magic III: Shadow of Death” or “Complete”. It is recommended for torrent-client users to download updates using the torrent link. If you encounter problems with downloading, try another one: You can access the latest version of HotA by following one of a number of interchangeable links. However, the Bourges four-color separation plates were the only significant component of the gift not related to the Eastman House's collections policy. Following Sipley's death, the museum's entire collection was purchased by the 3M Company, which gave it to the George Eastman House International Museum of Photography in 1977. On his retirement, Bourges presented the collection to Louis Sipley's American Museum of Photography in Philadelphia. Publication credits extend through 1953.Īrtists represented in the collection include Van Gogh, Van Dyck, Vermeer, James Abbott McNeill Whistler, Andrew Wyeth, Edward Hopper, George Bellows, Winslow Homer, John Trumbull, John Sloan, Renoir, Rembrandt, Picasso, and others too numerous to list. While the vast majority of these separations were published in Life, credits are also listed for Time, Harpers, Fortune, Vanity Fair, New York World, Art Treasures, and others. This is the work contained in the Smithsonian's Bourges-Bruehl Collection. It was the technician Bourges who also enjoyed photographing paintings for Life, probably beginning in 1936. During this time, their commercial accounts included most of the largest advertisers in the country. The cover of Color Sells, a 1935 Condé Nast publication, shows the pair shooting an illustration for a Cannon towel advertisement. Together they produced 195 editorial pages for the Condé Nast organization through the Depression years of 1932–34, including photographs for Vogue, Vanity Fair, and House & Garden. Bourges remained the technician, at one point constructing an 8″ × 10″ one-shot camera to expose all the separation plates simultaneously. Among the earliest commercial color photographers, Bourges was making color images for advertisers in the late 1920's.īourges and his partner, Anton Bruehl, made color history with the issue of Vogue by publishing a color photograph of fruit and silver, “which in composition, color values, and use of light and shadows equalled anything published before and which today ranks with the finest contemporary work.” īruehl, described as “the master of composition and stagecraft,” was responsible for arranging and lighting still-life subjects. His brother, Albert, specialized in the photo-mechanical field, but Fernand became an innovator in technical photography. Fernand Bourges has been described as “one of the great technical photographers produced during the first half of the 20th Century.” As a young man he worked in New York as a photo-engraver. The separations are the product of the Bourges-Bruehl studio. The collection dates from approximately 1936 through 1953. Each set comprises four black-and-white 8″ × 10″ dry gelatin glass-plate negatives, representing the yellow, magenta, cyan, and black components of the image. The Bourges-Bruehl Collection contains approximately 1,500 sets of four-color separations created primarily for Life magazine from paintings and drawings. The condition of the collection, its cataloguing and storage, and the use of the plates to recreate full-color images for research purposes is discussed. Each set of these separations consists of four 8″ × 10″ dry gelatin glass plates, corresponding to the yellow, magenta, cyan, and black plates used in the printing process. 1-13) The Bourges-Bruehl Collection: Reproducing Color from Glass Separation Negatives by Jim Wallace, Joe Goulait, and Hugh Talman Printing and Photographic Services, Smithsonian Institution Abstractįrom the middle 1930's through the early 1950's, the Bourges-Bruehl studio produced more than 1,500 sets of color separation negatives of paintings, drawings, and other works of art for publication in Life magazine. Topics in Photographic Preservation 1991, Volume 4, Article 1 (pp. |
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